Sorting Rules and Regulations

This section lays out the rules for how modules should be sorted into their appropriate hangars.  Below will be a general list of item types, sorted by what hangar they go into.  There will also be a list of items that are strictly do not touch.  If you are unsure as to where an item should go, just leave it in the sorting bin and leave it to someone else.  Do not attempt to sort stuff you are not sure about.  The purpose of these rules is to help relax the hold on items in the sorting bin, as the Assets Manager lacks the time and ability to be everywhere at once, though if anyone discovers how to be everywhere at once, let me know.

Combat Hangar:
    Ammo
    Weapons (Projectile/Hybrid/Energy/Launcher)
    Combat Drones
    Shield Wards
    Energized Armor Hardeners
    Weapon Upgrades (Damage Mods, etc)

Global Hangar:
    Power Grid Items (Power Diags/Reactor Controls/Capacitor Relays)
    Shield Boosters
    Shield Extenders
    Skill Books
    Ships
    Mining Drones
    Armor/Hull Repairers
    Cargo Expanders
    Nanofibers

Sell This:
    <Directors will fill this hangar>

Recycle Bin:
    Ore
    Ship Logs
    Basic Modules (Modules with basic in their name, except Energized Basic armor hardeners)
    Non-Energized Armor Hardeners
    Shield Rechargers

Production:
    Minerals
    Rd.B's and RAMs
    Tech 2 Construction Components

DO NOT SORT:
Any item that does not fit the description of anything above, or if you are not sure as to where an item should go, Do Not Sort.
All Electronic Warfare modules are to remain in the sorting bin, the Assets Manager will sort these items.
All Implants are to remain in the sorting bin, and are only available upon request.