Sorting Rules and Regulations
This section lays out the rules for how modules should be sorted into their appropriate hangars. Below will be a general list of item types, sorted by what hangar they go into. There will also be a list of items that are strictly do not touch. If you are unsure as to where an item should go, just leave it in the sorting bin and leave it to someone else. Do not attempt to sort stuff you are not sure about. The purpose of these rules is to help relax the hold on items in the sorting bin, as the Assets Manager lacks the time and ability to be everywhere at once, though if anyone discovers how to be everywhere at once, let me know.
Combat Hangar:
Ammo
Weapons (Projectile/Hybrid/Energy/Launcher)
Combat Drones
Shield Wards
Energized Armor Hardeners
Weapon Upgrades (Damage Mods, etc)
Global Hangar:
Power Grid Items (Power Diags/Reactor Controls/Capacitor
Relays)
Shield Boosters
Shield Extenders
Skill Books
Ships
Mining Drones
Armor/Hull Repairers
Cargo Expanders
Nanofibers
Sell This:
<Directors will fill this hangar>
Recycle Bin:
Ore
Ship Logs
Basic Modules (Modules with basic in their name, except
Energized Basic armor hardeners)
Non-Energized Armor Hardeners
Shield Rechargers
Production:
Minerals
Rd.B's and RAMs
Tech 2 Construction Components
DO NOT SORT:
Any item that does not fit the description of anything above, or if you
are not sure as to where an item should go, Do Not Sort.
All Electronic Warfare modules are to remain in the sorting bin, the Assets
Manager will sort these items.
All Implants are to remain in the sorting bin, and are only available upon
request.